
The player will have to defend the base as it grows in size and complexity. How does The Riftbreaker balance its two aspects of exploration and defending/growing your base? Does it lean more in favour of one over the other?Įxploration is necessary to find new resources which are required to progress with research and to enable new building options. There are going to be interesting weather phenomena like acid rain and crystal quakes.

It is a very diverse planet with tropical jungles and barren deserts. "The areas that the player visits are going to be randomly generated, so the game is going to be different every time you play it."įollowing on from the previous question, how much variety can we expect to see in the game’s world, in terms of things like biomes and weather patterns? The areas that the player visits are going to be randomly generated, so the game is going to be different every time you play it. These can contain rare resources, interesting fauna, flora or unique anomalies. The players will have to scan the planet to find places of interest. How large of an environment is Galatea 37? The game is still going through a lot of design changes, but I’d say it’s something like 70% Factorio and 30% Starcraft in terms of complexity. How extensive and varied can we expect the base building mechanics to be? Gathering resources and exploration are going to be essential in order to progress in the game and fighting can be mostly done by a player’s buildings. There is going to be a lot of combat, but the final gameplay style will depend a lot on the player. How much of an emphasis does the game place on combat as opposed to something like resource gathering or exploration? However, we are still working on this aspect of the game and will let you know when we have more details.
#X morph defense multiplayer over internet mods#
How extensive can we expect customization to be in The Riftbreaker? Does the game have any particularly crazy weapons or mods in store for the mech suit?Ĭustomization is going to be one of the strongest parts of the game.


"There is going to be a lot of combat, but the final gameplay style will depend a lot on the player." Recently, we sent across some of our most burning questions about the game to developers EXOR Studios- the following questions were answered by studio co-funder Paweł Lekki. Base building, tower defense, exploration, and hack and slash combat are just a few of its core elements, in the backdrop of randomly generated levels that, in theory, should promote tons of replay value. The Riftbreaker is looking like a curious beast, combining multiple different gameplay elements to deliver an action RPG adventure.
